Category: Game Analysis
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Crafting an Effective Toolkit in a Video Game: A Plague Tale: Requiem

A Plague Tale Requiem is a fascinating case study on an ever-present concept in game design: the “toolkit.” Its ability to get the most out of its resources and skills is key to its success, and by examining how it maximizes them, it becomes clear how any developer can mimic that maximization.
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Kairosoft Games: Progression Mastered

Kairosoft, a game developer that’s been producing since 1996, has withstood the test of time in the gaming industry. Despite consumer interests changing and technology advancing over the years, the company sticks to its niche style of game design and has been quite successful nonetheless. Titles like Dungeon Village 2, Boxing Gym Story, and Basketball…
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How A Plague Tale: Innocence Mixes Elements In Game Design

There are many concepts and mechanics that go into designing a video game, but none of them exist in a vacuum. As important as it is to get individual aspects of a game right, mixing elements is just as vital, and failing to do so can obliterate a game’s quality. There are countless examples of…
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Dragon Ball Xenoverse 2: Why Competitive Gaming Stretches Beyond Gameplay

Dragon Ball Xenoverse 2 was released in late 2016, quickly succeeding its predecessor and garnering a large player base as a result. Its fast-paced and strategic combat, as well as its many gameplay customization options, have kept its audience invested in the title to this day. The reviews may be so-so, but the fact of…
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Skyrim: A Landmark In Character-Building

Character-Building is one of the most recognizable game design concepts ever invented. Usually found in RPGs, it refers to when a video game allows a player to, in some way, customize how their character can play the game or how effective certain aspects of gameplay are for them. It’s become a very widespread concept in…
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How Blue Fire Allows For Player Creativity

Robi Studios’ debut title, “Blue Fire,” is quite an interesting game. Releasing in 2021, the indie title aims to primarily utilize exploration and movement to create its unique entertainment factor. In that respect, it seems to have succeeded, as Blue Fire has garnered acclaim from both casual players and critics since its release. A gameplay…
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Inkbound and Organic Difficulty

*Keep in mind everything said in this article is referring to Inkbound’s solo play experience, as I haven’t had enough exposure to its multiplayer to analyze it* Difficulty (in the context of video games) refers to how difficult it is to complete tasks the game sets for the player or tasks the player is supposed…
