Tag: A Plague Tale
-
Crafting an Effective Toolkit in a Video Game: A Plague Tale: Requiem

A Plague Tale Requiem is a fascinating case study on an ever-present concept in game design: the “toolkit.” Its ability to get the most out of its resources and skills is key to its success, and by examining how it maximizes them, it becomes clear how any developer can mimic that maximization.
-
How A Plague Tale: Innocence Mixes Elements In Game Design

There are many concepts and mechanics that go into designing a video game, but none of them exist in a vacuum. As important as it is to get individual aspects of a game right, mixing elements is just as vital, and failing to do so can obliterate a game’s quality. There are countless examples of…
